The Time Machine Chronicles Book 1
An ancient coffin. A tech-eating zombie. And apprentice wizard Merlot.
When a time-travelling zombie with a craving for microchips bursts out of the college dungeon, the apocalypse has officially begun. If the meddlers from the future aren’t stopped, mankind is history. Literally.
Merlot has barely mastered his basic spells, but now he’s the only thing standing between the world and an electronic-munching undead plague. To save the day, Merlot must assemble the world’s most unlikely task force. His wizard teachers, obviously. A medieval knight and a cheeky elf robot, not so obviously.
The time machine hurtles from a smog-ridden future city to medieval mud and a damp, dirty castle, then back to the school refectory for a shower, tea and cake. Merlot’s journey is a race against time and the distinct lack of indoor plumbing in the Middle Ages.
A cosy, hilariously unpredictable blend of sorcery, sci-fi, and British wit, where magic meets microchips, longships lack loos, and laser tasers come in handy.
The Time Machine Chronicles Book 2
The heroes return from their adventure in the future, but the knight is restless to go back home. There is unfinished business in his medieval world of mud, smells and total lack of basic plumbing. He must don his armour again and seek justice for the downtrodden poor from the tyranny of the Norman baron. The problem is that he has rather gone off fighting since he became an elite wizard. He turns to his wizard friend Merlot and the cheeky elf robot to come up with a smarter plan.
The time machine is off again, dashing from damp, dirty castle to the far future city, occasionally stopping for tea and cake in the refectory of the comprehensive school for wizards and witches
A cosy, hilarious and even more unpredictable blend of sorcery, sci-fi, and British wit where longships lack loos and laser tasers come in handy.
The Time Machine Chronicles Book 3
Izzy may be Merlot’s new friend, but can his college chums really trust her?
After all, she did once try to strangle him.
Her ancient sorcery is powerful, unpredictable and dangerously different from the wizard magic taught at the college.
When an eccentric Victorian lord’s disastrous experiment sets strange events in motion, Merlot and Izzy must travel thousands of years into the past to fulfil a hasty promise to a restless spirit.
Elf, the cheeky, dancing robot, insists on joining the adventure because it’s always nicer to face ancient demons and disasters with friends.
A warm and wildly inventive fantasy adventure blending time travel, ancient magic, British humour and a touch of romance.
History was never supposed to be this ridiculous.
Trampling On History races through ten wildly funny eras packed with brave blunders, lucky escapes, and outrageous twists.
Meet Mguggan, the world's first rock star (literally).
Discover how a sacred cat saved a pyramid architect.
See how a cabin boy finds buried treasure where X actually marks the spot.
And watch Vikings try to launch a global furniture empire in a flat-pack ship.
Each fast-paced chapter blends real history with mischievous made-up twists, challenging readers to spot what's true and what's gloriously not, before the final chapter reveals the real facts behind the fun.
Perfect for curious minds and great for reading aloud, Trampling On History is a hilarious journey through the past where history gets turned upside down, trampled on, and occasionally chased by a bison.
The Chronos Trilogy Book 1
A grotty attic flat. A cup of tea. A slice of cake. And then… Bong!
Leo and Mira wake up in the Middle Ages, dragged from their bed by an irritable monk while a town crier bellowing “Oyez!” shows up at every opportunity.
A gargoyle crashes through the ceiling. The air reeks of smoke, sweat, and spectacularly bad hygiene. And someone is fiddling with history. In a bad way.
Between bacon sandwiches and a nice cup of tea, Leo and Mira are hurled into history’s most inconvenient moments. They have to live with a complete absence of indoor plumbing, while avoiding their murderous landlord. Always a good option.
Because history, as it turns out, isn’t polished or heroic. It’s sooty, smelly, chaotic, very loud, and occasionally unsettlingly quiet. Too quiet…
This is history, warts and all, but with peril mild, and well-earned tea breaks.
The Chronos Paradox is a delightfully eccentric romp through time, and a reverberating bell keeps waking you when you deserve a lie-in.
The Chronos Trilogy Book 2
On a flip of a coin, they don’t know if they are coming or going… Bong!
When Leo is whisked into the squalor of medieval times, he would kill for a bacon sandwich.
Mira says that an unhygienic sandwich would more likely kill him.
Leo tries to get used to the smell, and Mira misses the ensuite, but their mission is critical. History needs a nudge in the right direction. Just a gentle push, not a shove.
Mira helps arrogant Galileo to chill out while Leo helps build bridges, literally.
The Kairos Bell is a cheerfully eccentric romp through time.
There are lots of curious details that are weird but true. I know this because I looked them up.
The Chronos Trilogy Book 3
Mira and Leo have been there and done that with every… Bong!
They have solved the entanglement mystery but still have no idea why, what or who is behind it all.
Is the steam engine just a smokescreen? Is the Crystal Palace clear-cut? Is the writing on the wall for Jane Austen? Who knows, but they are determined to find out one way or another. Probably the other.
It seems all Greek to them until they realise it really is.
The Aion Superposition is the finale to the Chronos Trilogy, where all is revealed, probably, yet still retains a cosy U certificate.
Tone has barely had a single thought he doesn’t blurt out loud.
Aria has spent years learning to keep her feelings to herself.
When a yoga class and a shared love of opera throw them together, an improbable friendship begins. The occasional glass of Sauvignon Blanc, missed sat nav turns, and an irresistible urge to have fun draw them closer, but unknown to each other, they both carry embarrassing secrets from their past. Well, don’t we all?
Through wrong turns, high drama, and revelations, Tone and Aria discover that life, like opera, is full of passion, surprises, and the risk of saying, or not saying, exactly what you feel.
A witty, double-length comic romance about missed chances, belligerent sat navs, and practical jokes.
Warning. Contains enthusiastic blurting, mild peril, car park chaos, and absolutely no actual singing. It is a book, after all.
Would you stop an eleven-year-old using your petrol mower, yet let him drive a racing kart?
You expect him to do well in class, yet forgive him for nearly burning the school down.
A child of that age has no known use except as someone to blame when it was your fault. Although a light rub-down with a moist urchin may assist with kart rebuilding. Unfortunately, urchins are very slippery and therefore difficult to grip.
When one enthusiastic eleven-year-old joins his school's kart club, he and his long-suffering father are plunged into a world of racing karts, fraught workshops, forgotten tools, breakdowns and more mud and rain than tarmac.
What could possibly go wrong? Well, almost everything. Actually, it was everything.
OVER 4 MILLION COPIES SOLD WORLDWIDE
'You will quickly amaze and delight yourself' India Knight, Sunday Times
Everybody has artistic talent and can be good at drawing. You only have to tune into the creative, intuitive and artistic side of the brain - the right side - and you will be able to draw accurate and imaginative portraits, landscapes, and still life. By setting you simple tasks which only the right side of the brain can perform, Betty Edwards heightens your awareness of shape, colour and form, makes you see more clearly and intuitively, and within a remarkably short time, gives you the pleasure and satisfaction of being a competent artist.
A highly unusual and compelling middle-grade survival fantasy - the perfect winter read!
'This is a truly magical adventure with a real human touch.' BOOKTRUST
' ... ambitious and original world-building make this thrilling debut stand out.' BOOKSELLER
Chosen for the honour of bonding with a frostsliver - a fragment of the sentient glacier that crests her icy home - Sabira embarks on the dangerous pilgrimage to the top of the mountain.
But when a huge avalanche traps her on the glacier and destroys the pass, Sabira is determined to find another way home.
In order to survive, she must face up to the merciless mountain – but there are dark and fiery secrets hiding in its depths ...
Shortlisted for the Times/Chicken House Children’s Fiction Competition.
An icy, Tibetan-themed setting combine in a truly stand-out middle-grade adventure.
Gorgeous and atmospheric cover by the brilliant Karl James Mountford.
Find a quiet place. Brick up the door and unplug everything. Make sure that you won't be disturbed for an hour. Background radio chatter or music are distractions although I find that external sound fades to nothing while I'm concentrating on drawing. Food and drink are all magnetically attracted to your drawing so keep them at least ten yards away. Try this experiment. Put one tiny crumb of french fry on a clean piece of drawing paper and watch the oily stain grow.
I use a propelling pencil with soft 2B leads and solid graphite pencils (2B, 4B, 6B and 8B) rather than those old fashioned things made of wood that need constant sharpening. If you only have wooden pencils then get a couple sharpened before you start and round down the hypodermic point on a scrap of paper. Having to jump up in the middle of drawing to sharpen a pencil really breaks your concentration. You must have a kneadable eraser or putty eraser as they are sometimes called. If you don't know what a putty eraser is then go to an art shop and buy one. They are very cheap. To use one first warm it in your hand, while constantly squashing it, until it's soft and sticky. Form a point with the eraser and dab the point on the paper to erase pencil marks - don't try and rub out with it! Keep the putty eraser in your non-drawing hand. If you only have a normal eraser use a feather to brush away the bits instead of smudging your drawing with your hand. A clip board is ideal for holding the paper. Use a smooth piece of thick cardboard as backing. If you fasten your paper down to a desk then it's awkward to draw shaded lines at some angles because you can't turn the paper.
What's the easiest portrait to draw? Try and find a photograph with the subject facing directly forward with shortish hair, without glasses and as young as possible - no wrinkles to draw! Drawing from real life is far more difficult than from photographs. Photographs don't fidget or walk off unexpectedly for a sandwich. Ideally find a photograph that is the same size as the picture that you are going to draw. This saves you having to do any scaling and you can check your accuracy with a ruler!
Before you start drawing first practise by drawing with your pencil just off the paper. This may sound crazy but you need to get into the mood. Concentrate on the details of what you are going to draw and go through the motions of drawing for a minute. There's nothing more off-putting than to draw the first pencil mark and then immediately have to erase it. Look at the photograph you are drawing every couple of seconds - yes, that often. If you don't then you will start making up a different, and wrong, picture. By constantly looking at the original picture you burn the detail into your memory. As well as constantly comparing the detail of your drawing with the original you also need to constantly check the overall composition. What's the use of two individually perfect eyes if they don't match. So, look at the photograph, draw on your paper, look at the whole thing and repeat.
What part of the portrait do you draw first? It's a good idea to get the general outline shaded first - don't draw any lines to start with - just shading. With shading you define the size and shape of your portrait without placing down hard lines that are difficult to rub out. Shade by holding the pencil at the non-point end and nearly horizontal to the paper. You won't get any deep pencil marks this way. After initial shading, go around, again and again, increasing the definition and filling in. Use a finger to lightly smooth shading. Try to fill in the detail from top-left to bottom-right if you are right-handed, or top-right to bottom-left if you are left-handed. This way your hand doesn't rest on and smudge your work. Having trouble with the shape of something? Staring or squinty eyes? Trying drawing shapes next to the part such as the white of the eye rather than the iris. Alternatively turn both the paper and photograph sideways or even upside down. Every student of art knows that the eyes are halfway up the face but only when the picture is upside down do you believe it. Try it now and see! When the portrait is upside down it's much harder to recognise who it is and this means that it is easier for you to concentrate on copying the detail without distraction.

Eyes are the essence of a portrait. If the eyes are wrong then the portrait is dead. Just look at the first horrible image. Removing the highlights from the eyes makes the drawing flat and lifeless. The eye isn't just a white disc with a grey ring surrounding a black spot in the middle. Take a look in the bathroom mirror and see how many highlights dance across your eyes' surfaces as you move. If you observe a twinkle on one side of the pupil you'll probably also notice that the area around it appears relatively dark whereas on the opposite side of the pupil the iris is lighter. So in your drawing use this principle. In the second image, there are two glints but the rule still holds since the iris is lighter on the opposite side of each. Also, notice that the pupil is a dark hole surrounded by the iris muscle that is striated with lines radiating out from the pupil.
You can draw.
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